EpochfallJoin the playtest
EpochfallGrand strategy · PC · Unreal Engine 5

One realm. 197 nations. A dynasty that outlasts the ages.

Take one realm on a living Earth and guide your bloodline from antiquity to the modern age. Wage war, weave diplomacy, and build an empire across generations, while every rival nation pursues a will of its own.

The world is never a backdrop. One hundred and ninety‑seven nations, each with a ruler, an economy, and ambitions of its own, all simulating at once.

197 nations · one world
What makes it Epochfall

Eight systems, one living world

01 · Living world

A world that never sleeps

All 197 nations simulate in full — economy, ruler, diplomacy, war, and stability. Every border you share is a neighbor with plans of its own.

02 · Dynasty

Rule a bloodline, not a flag

Your ruler and heirs are real characters — skills, traits, marriages, and succession. Educate an heir, arrange a betrothal, and survive the crisis when a throne changes hands.

03 · Diplomacy

Statecraft with teeth

Alliances, pacts, coalitions, and negotiated peace where your war score is leverage — and rivals can refuse, or counter your offer with terms of their own.

04 · War, land and sea

Command the whole front

Compose armies by doctrine, lead them with generals who win glory or fall, grind sieges down over time, and route real fleets through the world's sea-lanes.

05 · Ages & economy

From antiquity to the modern age

Advance through eight ages as your buildings, units, and cities transform. Six resources, trade, research, and world wonders reshape the realm as it grows.

06 · Faith & culture

Faith and culture that bite

Ten faiths with their own tenets, holy wars, and conversions; living cultures you can assimilate, unite, or defend as your realm expands.

07 · Emergent story

A world that writes itself

Rebellions and pretender wars, plague and windfall, and great people who redefine an age — the world throws events at you and remembers what you do.

08 · Victory

Six ways to win a world

Domination, economy, diplomacy, culture, faith, or a race to the final age — every path is contestable, and holding the lead is a fight of its own.

How a campaign unfolds

From one realm to a dynasty that outlasts the ages

I

Found your house

Design your first ruler and take one of 197 realms — its borders, capital, culture, and faith are yours to lead.

II

Build and scheme

Grow an economy across the ages, marry and maneuver your dynasty, convert or tolerate, and keep your own court from turning on you.

III

Contend with the world

197 rivals chase their own ambitions. Forge alliances, fight on land and sea, and weather the coalitions your rise provokes.

IV

Win your way

Pursue one of six victory paths across generations — then hold the lead while every rival races to break it.

The view from command

What it looks like in your hands

Pre-alpha — the interface concepts we’re building toward, paired with real captures from the working build.

Strategic layerPRE-ALPHA
WashingtonUNITED STATESBrasiliaBRAZILParisFRANCEMoscowRUSSIAAbujaNIGERIAPretoriaSOUTH AFRICANew DelhiINDIABeijingCHINATokyoJAPANCanberraAUSTRALIAEPOCHFALLEPOCH 01 ◆ 14:22▤ 4,820 ⬡ 1,240 ☗ 38.4kSELECTED NATIONFRANCE◉ Paris · CAPITALGARRISON1,860BORDERS5LEGENDControlled / alliedRival nationCapital
Command the whole worldReal borders, real capitals — 197 nations on one living Earth, read at a glance.
Also from the Epochfall worldEpochfall: Dynasties

A turn-based dynasty game for iPhone, iPad and Mac. It is 321 BC, Alexander is dead, and his generals are carving up the world. Take one house through the Successor Wars: marry, scheme, raise heirs and survive every succession.

Meet the houses →
Epochfall: Dynasties sign-in screen art
Where we are

Built and interconnected — now comes the polish

Epochfall's systems are complete and playable end-to-end. Here's what's done, and what comes next.

Now · in the build

Systems complete

The full game runs end-to-end — 197 nations, dynasties, diplomacy, war, economy, faith, and six victory paths, all interconnected.

Next

Brand and polish pass

The new shield-and-marble look across every screen, bespoke map cards, and the first full balance pass.

Then

Art & sound

Period unit and building art through the ages, and an original adaptive score.

Soon

First closed playtest

The earliest invites go to the list below.

Get in early

Take a throne before everyone else

Playtest invites go to this list first — no spam, just the call when the world opens.

We'll only email you about Epochfall playtests.