EpochFall
Server-authoritative RTS · Unreal Engine 5

EpochFall

Claim one of thirty-two nations on a living world. Forge an empire from a single capital, move armies by the thousand, and outlast every rival — human or AI — until one epoch remains.

32 nations · one world

The map is never half‑alive. Thirty‑two nations, every match, contesting one shared world in real time.

What makes it Epochfall

Four things, done without compromise

01 · Always full

A world that's always full

Thirty-two nations enter every match. Any seat a player doesn't take is held by an AI nation — so the map is never empty and there's a rival on every border from the first second.

02 · Scale

Armies at scale

Built on Unreal Engine 5's Mass framework. Thousands of units march, fight, and fall in real time without the simulation buckling under the weight.

03 · Integrity

One source of truth

Fully server-authoritative on dedicated servers. The world's state is decided server-side, so the match you see is the match everyone sees — no desyncs, no rollbacks, no cheating the clock.

04 · Command

Command the whole map

Real-time, not turn-based. Pan, zoom, and orbit one shared world and give orders while it keeps moving — with or without you.

How a match lives

From one capital to the last nation standing

I

Take a nation

Join a match and you're handed the next open nation — capital, borders, and all.

II

Build from your capital

Everything you own begins at one marked point on the map. Expand outward from there.

III

Contest the world

Borders are shared. Every nation you don't hold is a nation that wants yours.

IV

Outlast the fall

Hold out as rivals collapse around you. The last nation standing ends the epoch.

The view from command

What it looks like in your hands

Pre-alpha interface mockups — the UI language we’re building toward, not final art.

Strategic layerPRE-ALPHA
WashingtonUNITED STATESBrasiliaBRAZILParisFRANCEMoscowRUSSIAAbujaNIGERIAPretoriaSOUTH AFRICANew DelhiINDIABeijingCHINATokyoJAPANCanberraAUSTRALIAEPOCHFALLEPOCH 0114:22▤ 4,820 ⬡ 1,240 ☗ 38.4kSELECTED NATIONFRANCE◉ Paris · CAPITALGARRISON1,860BORDERS5LEGENDControlled / alliedRival nationCapital
Command the whole worldReal borders, real capitals — thirty-two nations on one living Earth, read at a glance.
Where we are

Built in the open, foundation first

Epochfall is in active development. Here's what's running, and what comes next.

Now · in the build

Networked foundation

32-nation server architecture and shared world state, running today.

Next

Armies in motion

Mass + ZoneGraph unit simulation at scale across the map.

Then

Rival minds

AI nations that hold the empty thrones and fight to keep them.

Soon

First closed playtest

The earliest invites go to the list below.

Get in early

Take a throne before everyone else

Playtest invites go to this list first — no spam, just the call when the world opens.

We'll only email you about Epochfall playtests.