Grand strategy · PC · Unreal Engine 5One realm. 197 nations. A dynasty that outlasts the ages.
Take one realm on a living Earth and guide your bloodline from antiquity to the modern age. Wage war, weave diplomacy, and build an empire across generations, while every rival nation pursues a will of its own.
The world is never a backdrop. One hundred and ninety‑seven nations, each with a ruler, an economy, and ambitions of its own, all simulating at once.
Eight systems, one living world
A world that never sleeps
All 197 nations simulate in full — economy, ruler, diplomacy, war, and stability. Every border you share is a neighbor with plans of its own.
Rule a bloodline, not a flag
Your ruler and heirs are real characters — skills, traits, marriages, and succession. Educate an heir, arrange a betrothal, and survive the crisis when a throne changes hands.
Statecraft with teeth
Alliances, pacts, coalitions, and negotiated peace where your war score is leverage — and rivals can refuse, or counter your offer with terms of their own.
Command the whole front
Compose armies by doctrine, lead them with generals who win glory or fall, grind sieges down over time, and route real fleets through the world's sea-lanes.
From antiquity to the modern age
Advance through eight ages as your buildings, units, and cities transform. Six resources, trade, research, and world wonders reshape the realm as it grows.
Faith and culture that bite
Ten faiths with their own tenets, holy wars, and conversions; living cultures you can assimilate, unite, or defend as your realm expands.
A world that writes itself
Rebellions and pretender wars, plague and windfall, and great people who redefine an age — the world throws events at you and remembers what you do.
Six ways to win a world
Domination, economy, diplomacy, culture, faith, or a race to the final age — every path is contestable, and holding the lead is a fight of its own.
From one realm to a dynasty that outlasts the ages
Found your house
Design your first ruler and take one of 197 realms — its borders, capital, culture, and faith are yours to lead.
Build and scheme
Grow an economy across the ages, marry and maneuver your dynasty, convert or tolerate, and keep your own court from turning on you.
Contend with the world
197 rivals chase their own ambitions. Forge alliances, fight on land and sea, and weather the coalitions your rise provokes.
Win your way
Pursue one of six victory paths across generations — then hold the lead while every rival races to break it.
What it looks like in your hands
Pre-alpha — the interface concepts we’re building toward, paired with real captures from the working build.

A turn-based dynasty game for iPhone, iPad and Mac. It is 321 BC, Alexander is dead, and his generals are carving up the world. Take one house through the Successor Wars: marry, scheme, raise heirs and survive every succession.







Built and interconnected — now comes the polish
Epochfall's systems are complete and playable end-to-end. Here's what's done, and what comes next.
Systems complete
The full game runs end-to-end — 197 nations, dynasties, diplomacy, war, economy, faith, and six victory paths, all interconnected.
Brand and polish pass
The new shield-and-marble look across every screen, bespoke map cards, and the first full balance pass.
Art & sound
Period unit and building art through the ages, and an original adaptive score.
First closed playtest
The earliest invites go to the list below.
Take a throne before everyone else
Playtest invites go to this list first — no spam, just the call when the world opens.
We'll only email you about Epochfall playtests.



